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1. What's the best way to take down a dropship zipping around? - in General Discussions [original thread]
Sees-Too-Much wrote: Have you worked out a good way to avoid swarms, then? They still almost always get me. I have. The way the tracking works is that the swarm launcher releases the missiles, the missiles head directly for the location of t...
- by Ashe Kelly - at 2012.08.25 01:24:00
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2. What's the best way to take down a dropship zipping around? - in General Discussions [original thread]
In a good confrontation mechanics, it should be skill vs skill. Or tact vs tact. And the player(s) with more should win. Winning in the case of the dropship would be providing greater services to their teammates. If a player winning relies solely...
- by Ashe Kelly - at 2012.08.25 00:58:00
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3. What's the best way to take down a dropship zipping around? - in General Discussions [original thread]
In my experience, dropships are damn near invincible when they're in "Zip around" mode. And destroying one practically relies on the enemy making a mistake. So I ask you, how do you properly take down a dropship with a forge gun (Hard to aim) or...
- by Ashe Kelly - at 2012.08.25 00:56:00
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4. Has Dust lured You away From your eve duties? - in General Discussions [original thread]
Right now I am fairly worthless in my corp. I'm playing the waiting game because I don't have all the skills I need for the ship I want.
- by Ashe Kelly - at 2012.08.25 00:53:00
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5. Should there be less SP per battle? - in General Discussions [original thread]
Tony Calif wrote: Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns. Considering how black ops battleships ...
- by Ashe Kelly - at 2012.08.25 00:18:00
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6. Has anyone invested in Swarm Launchers? - in General Discussions [original thread]
Even the Militia one I've been using while I've been focusing on other things melts all the vehicles it hits. It's like, not even fair.
- by Ashe Kelly - at 2012.08.24 20:55:00
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7. TANKS IN TDM / AMBUSH - in General Discussions [original thread]
It WAS difficult. At least last time I played. I haven't driven a tank this build yet. The biggest enemy of a tank by far were the Forge Guns. These tiny difficult to spot pixels that could take down nearly all your health in a few shots. Did tho...
- by Ashe Kelly - at 2012.08.24 20:53:00
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8. Friendly Fire On Please - in General Discussions [original thread]
They will in the main game. But I don't think Friendly Fire is appropriate at the moment.
- by Ashe Kelly - at 2012.08.24 17:49:00
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9. TANKS IN TDM / AMBUSH - in General Discussions [original thread]
oneshytalk wrote: Every point I get now will be going on tanks. Might take a while though as I get about a game completed about every hour or more with this constantly freezing and locking up. Oh and of course if my ps3 survives it. Goo...
- by Ashe Kelly - at 2012.08.24 17:39:00
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10. Is it just me or has hit detection improved immensely over night? - in General Discussions [original thread]
Could have something to do with using a mouse and keyboard instead of a clunky ol' controller. But yes, I agree.
- by Ashe Kelly - at 2012.08.24 17:07:00
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11. Heavies, Sound Off! - in General Discussions [original thread]
Heavy here, I disagree. Adamantly in fact. Using an SMG, I can deal with any infantry who come my way. I do seem a lot squishier than I was back in the previous build. Maybe I'm just used to using a better suit.
- by Ashe Kelly - at 2012.08.24 17:05:00
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12. 3 things CCP cannot fix... but YOU can! - in General Discussions [original thread]
AV nades don't help much against LAVs. Just use a swarm missile.
- by Ashe Kelly - at 2012.08.24 17:02:00
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13. TANKS IN TDM / AMBUSH - in General Discussions [original thread]
If they enemy has a lot of assault launcher drakes and all you got are frigates then maybe the problem is with your team consistency rather than with the game design. This is why I think instant action is a bad idea. Things like team consistency ...
- by Ashe Kelly - at 2012.08.24 08:00:00
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14. TANKS IN TDM / AMBUSH - in General Discussions [original thread]
There are going to be people who decided that they want to specialize in tank driving in the main game. Which will probably take months worth of training to get all the skills they want to be effective. We shouldn't bar an entire skillset from cer...
- by Ashe Kelly - at 2012.08.24 07:51:00
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15. Sigh...Scout Suits. - in General Discussions [original thread]
Abron Garr wrote: Bo Tracta wrote: If there was a weapon that could slow enemies down it would be great. I'd give my left nut for a Stasis web. Target painter would be awesome too.
- by Ashe Kelly - at 2012.08.24 07:27:00
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